How to Read Group Analytics
What the group charts are counting, in everyday language and in more precise terms.
On this page
What “a success” means Overall success across your groups Performance by challenge type Psychokinesis and telesthesia Group size Consensus accuracy Success over time Member tables and the Selector role What these numbers are notOpen the live dashboard from Group Analytics. A public sketch is on the feature preview. Personal challenge charts are explained in Analytics Help. How a group trial is run is in Groups Help.
What “a success” means
The headline rates count challenges, not people. One finished group trial is one attempt, whether three members took part or ten. It counts as a success when the group’s result matches the target. Your personal guess is a separate number, shown later in the member table.
A row is one completed group_target_selections record inside the selected window. For psychokinesis, the success flag is the challenge’s recorded match. For telesthesia, the flag is the consensus result when one was stored, and otherwise the challenge’s recorded match. Dice trials are checked again by comparing the manifested faces with the target: one die must match that face, and two dice match if the two faces are the same pair in either order. The same chance baselines as personal analytics are used when a p-value is shown: Zener 20%, one die 16.67%, two dice 2.78%, coin 50%, 13-card set 7.69%, full deck 1.92%.
Overall success across your groups
This is every finished group trial you can see, added together. The percentage is successful trials divided by all trials in the window. It is not an average of each group’s percentage, and it is not your personal match rate.
Totals sum challenge counts across the groups in your membership. The rate is 100 Ă— successful challenges / challenges. A group with more trials weighs more than a group with a few. The chart beside the percentage is that same split of hits and misses.
Performance by challenge type
The same group successes, split by what you were trying: Zener cards, a coin, one die, two dice, or cards, and by psychokinesis or telesthesia. One-die and two-dice trials are separate, because their chance lines are different. Compare a bar with that type’s baseline before calling it high.
A dice target that contains a comma is counted as two dice. A single face is one die. Each bar’s p-value, when present, is a one-sided upper binomial probability against that type’s chance rate. It asks whether the group’s hit count is higher than chance. It is computed from the number of challenges, not the number of members.
Psychokinesis and telesthesia
Psychokinesis is the group trying to influence the outcome. Telesthesia is the group trying to sense a hidden target. The mode chart shows the success rate for each, and the average number of members who actually submitted on those trials. A mode with few trials can look extreme. Read the count before the percentage.
Psychokinesis rows come from members who submitted a selection on a psychokinesis trial. Telesthesia rows come from validated guesses, the ones kept after consensus. Average participants is the mean number of distinct members recorded on the challenges in that mode.
The difference between the modes is the task, not a second scoring trick. Influence asks the group to shift what is generated. Sensing asks the group to name what was already set and hidden. Personal practice of the same split is described in Challenges Help.
Group size
These four numbers are headcounts, not success rates. Average Participants is how many members submitted on a typical trial. Avg (Successful) is that headcount on trials the group matched. Avg (Unsuccessful) is the headcount on trials it missed. Min–Max is the smallest and largest of those headcounts in the window.
Headcount for a challenge is the number of distinct members in the result rows for that challenge. The success and miss averages are means of those headcounts, split by the group match flag. A higher headcount on hits than on misses is a pattern in this window. It is not a test that adding people caused the hits. The page used to state that larger groups succeed more often. That sentence overreached the count, and the dashboard now points here instead.
Consensus accuracy
This panel is telesthesia only. It asks whether the group’s agreed answer matched the hidden target. It is not a vote tally of how often members agreed with each other, and it is not each person’s private guess. Those personal guesses are in the member table.
Each telesthesia challenge in the window is one attempt. A success is the same group match flag described above: the stored consensus match when it exists. The breakdown table repeats that count by challenge type. Psychokinesis trials are left out of this panel. Inside a single challenge-type row elsewhere, psychokinesis “consensus” fields reuse the manifestation match, because there is no separate hidden-target vote. The panel titled Consensus Accuracy does not include those rows.
Success over time
The trend lines follow group success across the dates in the window, split so one challenge type does not hide another. A rising line means later dates in this window matched more often than earlier ones. A line with only a few trials can jump. The hour chart, when it is shown, stacks trials by the clock hour in your timezone, the same idea as on your personal analytics page.
Daily points use the group match flag, grouped by date, challenge type, and mode. Hourly points extract the hour of created_at after converting from UTC to your saved timezone, and they count distinct challenges. They are not per-member guesses.
Member tables and the Selector role
Open a group to see that group alone, then the people in it. A member’s accuracy is how often their own selection matched the target. That can disagree with the group’s success: the group can match while you miss, or the other way around. Selector marks the person who set the target. It is a role name, not a score.
Individual correctness compares that member’s submitted value with the target. Two-dice comparisons ignore order. The member p-value is a one-sided binomial test against a baseline weighted by the challenge types they actually played. “Significant” means that p-value is below 0.05. The expanded row shows the same comparison per challenge and mode, each with its own expected rate. Admins and members see this breakdown on the analytics page. During a live trial, admins see fuller participation detail and other members see a simpler selections view, as described in Groups Help.
What these numbers are not
A group percentage is only as steady as the number of trials behind it. Ten trials can produce a dramatic rate that the next ten trials erase. Headcount, consensus, and personal accuracy answer three different questions. Guest lab runs are not included.
There is no pooled test that “the group is above chance” across mixed challenge types, because the baselines differ. Per-type p-values use that type’s baseline and the challenge count. They are exploratory descriptions of the recorded trials, not a demonstration of a cause. For the personal chance model, use the baseline list and Methodology & Evidence.